Horror Platformer

This linear horror platformer game was the first I ever made in a team. I had not yet learned how to make game ready 3D models, and the other artist we teamed up with was a 2D artist. So, we decided to make a sprite based 2D game!

This was my first experience working in a team and I learned a lot of things. As an artist, it is not just my role to create assets and be done. I have an important role in the design and feel of a game, and need to constantly communicate with the designer to empower the vision he has for the project.

Here I learned the basics of what it means to work in a team. The importance of communication, how proper naming can save hours of time, and how to easily transfer data to teammates.

Software used