Ethical Dilemma
For this project, I wanted to mix a branching story line with multiplayer, where the actions of player one influence the story of player two. To add to this, I wanted to give both players a vastly difference experience. The story wasn’t very long. Player one holds most control in their story. There is no feeling of helplessness in their route. Player two lives a very hectic life, with very little control. The final conclusion of the story was an ethical dilemma, where player two had to call the shots. All the control was given over to player two at that moment, who previously had non.


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