Unity

For this project I took a lesson in Unity rendering. We rendered the lamp in the HDRP, with an HDRI. We wanted to make it look very realistic, and used a PBR pipeline.

I learned a lot about metallic and roughness in unity, and how to make realistic glass in the HDRP. Realistic lighting wasn’t my strongest skill in this project, so I will most likely do another, separate render purely researching realistic lighting.

Software used